Term1nal
RELEASE: May 17, 2017
PLATFORM: Gear VR, Oculus Go
FUNCTION: Lead Artist
TERM1NAL is a story-driven stealth-action game for Gear VR and Oculus Go. Players step into the role of a hacker remotely controlling androids to infiltrate a high-tech corporate headquarters. Originally a top-down mobile title that was never released, we completely reimagined it for VR, moving to a third-person perspective to better suit the medium.
AVERAGE TEAM SIZE: ~50 total, ~10 Artists
ENGINE: Unreal 4
MY CONTRIBUTIONS:
- Art Direction: Responsible for the overall visual style, creating a “corporate and sober” aesthetic that matched the game’s narrative.
- Environmental Design: I handled the hands-on creation of several rooms and corridors, ensuring the simple geometry felt like a cohesive, high-tech facility.
- Project Management: Handled the prioritization, planning, and task distribution for the art team to keep production on track.
- Team Leadership: Acted as the main point of contact for all artists, providing clear direction on the technical and artistic goals of the project.
INTERESTS & CHALLENGES:
- Color Strategy: The goal was to create a clean, sober look to reflect the “evil corporation” theme. We used neutral grey materials for the corporate atmosphere, then layered in distinct primary colors to define different floor themes. This grey base was also important for gameplay; it provided a high-contrast background that made colorful gameplay elements pop, helping the player navigate the puzzles more easily.
- Hardware Limitations: Since we were working with extremely limited budgets for textures and polygons, the shells of the environments had to stay very simple. We focused on making the most of a small prop library and using light and shadow to create a sense of depth and atmosphere.