Maurice Camps

Petlab

RELEASE: April 20, 2018
PLATFORM: Gear VR, Oculus Go
FUNCTION: Lead Artist

Create, train and customize a wide variety of magical creatures and run your very own magical creature shop! What’s not to like? Petlab still has a special place in my heart. I very much enjoyed working on the stylized visuals and getting the creatures to look furry and friendly on the mobile VR platforms was definitely a challenge, but they came out pretty sweet.

TEAM SIZE: ~50 total, 14 Artists
ENGINE: Unreal 4

STORE LINK: Oculus Store

MY CONTRIBUTIONS:
  • Accountable for all in-game direction & communication with the art team
  • In collaboration with the Art director and Concept art determined the visual style of environments and creatures
  • Direction on style vs performance
  • Prioritization, planning, and distribution of tasks for all artists
  • Art direction on book UI, ingredients and potions and the lighting of all environments
  • Guidance creature modeling & animations
  • Tests for adornments, sizes, colors, and variation of all creatures
  • Managing audio outsourcing
INTERESTS & CHALLENGES:
  • The style was chosen because of two reasons: the cuteness factor and performance (we wanted to keep shaders simple).
  • One of the challenges, was that all the creatures had to use one universal rig. Together with the options for adornments that could be added to the creatures, it became an interesting puzzle.
  • The creatures had to be furry and cute, while still be performant on mobile VR devices.

Launch Trailer

GAMEPLAY VIDEOS