LANDFALL
RELEASE: February 21, 2017
PLATFORM: Oculus Rift
FUNCTION: Lead Artist
Landfall is a tactical co-op multiplayer shooter in VR, where you as a player are like a god hovering over the battlefield. The feeling you get when you lean in and look at the tiny soldiers is just magical. I had a ton of fun developing and playing this game. The art team did an amazing job bringing all this graphical splendor to the Oculus Rift at 60fps!
MY CONTRIBUTIONS:
- Accountable for all direction & direct communication with the art team (except concept art)
- Art direction of visual target, all levels, and the overall world
- Art direction of UI and menus
- Prioritization, planning, and distribution of tasks for all artists
- Reviewed all in-game art outsource work
- Layout of the key-art (above: 5th image)
INTERESTS & CHALLENGES:
- First VR project for me and many of my teammates, so many new things to figure out. There was a small team dispatched earlier to investigate this, so they already figured out a lot of important information, but nonetheless there were a lot of nice challenges along the way.
- Even though I had used Unreal 3 in the past, this was the first project being done in Unreal 4 after using our proprietary engine for a long time. So, there was a bit of a learning curve, but I soon found out it was a bliss to work with Unreal 4.
- Using Unreal 4 also meant that we had a lot more tools available to create our environments, such as terrain, material editors (coders and tech artists used to write our own HLSL shaders) etc.