Maurice Camps

GATLING GEARS

RELEASE: May 11, 2011
PLATFORM: Xbox360, PS3, Windows
FUNCTION: Senior 3D Artist
Gatling Gears is an isometric dieselpunk twin-stick shooter published by Electronic Arts. Players control heavily armed mechs to battle waves of enemies. Developed with a high level of passion and dedication from the entire team, the game remains a project I am incredibly proud of.
AVERAGE TEAM SIZE: ~60 total, ~17 Artists
ENGINE: Proprietary Blue engine
  • MY CONTRIBUTIONS:
  • Pipeline & System Design: Established, documented, and enforced our grid-based level building system, defining the technical workflow for how environments were constructed.
  • Modular Art & Level Creation: Created grid-based textures and building blocks, and handled the end-to-end creation of various levels, including the initial blockouts, prop placement, and final lighting.
  • Mentorship: Acted as a mentor for junior artists and interns, providing regular feedback, reviews, and technical guidance to help them adapt to our workflow.
INTERESTS & CHALLENGES:
  • Passion for the Genre: Working on an isometric twin-stick shooter was incredibly exciting for me personally, as I genuinely love playing these kinds of games. Combined with a stellar dieselpunk art direction, the team was highly motivated to make everything look as good as possible.
  • The Grid-Based Workaround: We built the terrain by snapping grid-based tiles together in Maya and exporting them as a whole, because our proprietary engine lacked the capabilities of major engines at the time. While it wasn’t the fastest system for making level changes, the final visual result is still stunning.
Launch Trailer
GAMEPLAY VIDEO