GATLING GEARS
RELEASE: May 11, 2011
PLATFORM: Xbox360, PS3, Windows
FUNCTION: Senior 3D Artist
Gatling Gears! The amount of love that went into this game is hard to imagine. Everybody was so very dedicated to make this into an amazing top-down twin-stick shooter. Even now, long after it’s release in 2011, I’m still very proud of this fantastic game.
MY CONTRIBUTIONS:
- Established, documented, and enforced level building (grid-based)
- Created grid-based textures and building blocks
- Created a variety of levels: blockouts, grid-based setup, prop placement and lighting
- Provided feedback, reviews, and guidance for juniors and interns
INTERESTS & CHALLENGES:
- After working on My horse & me and a bit on Greed Corp, we set our minds on the top-down twin-stick genre. This immediately resonated with me since I really enjoyed playing those games. The art direction and concept art were also stellar, so everybody got very excited working on this title.
- We came up with a grid-based system to do all the big parts of the terrain. This was born out of necessity since our proprietary engine was not as capable as some of the popular ones at the time. It basically meant that we snapped tiles together in Maya which then as a whole got exported. This was obviously not always the fastest or smoothest system to make changes to the levels, but the result is still stunning.