Maurice Camps

EXPLORE VR

RELEASE: May 21, 2019
PLATFORM: Oculus Quest
FUNCTION: Lead Artist

As the lead artist on the project, I was the person responsible to guide the artists creating stunning visuals through traditional game methods and photogrammetry. Part of the job was to figure out a pipeline for photogrammetry to be used for the Machu Picchu location. This was a nice challenge since none of the team members had photogrammetry experience. My skills as a photographer enthusiast came in very handy.

TEAM SIZE: ~50 total, 12 Artists
ENGINE: Unreal 4

STORE LINK: Oculus Store

MY CONTRIBUTIONS:
  • Accountable for all art on the project
  • Art direction of every aspect of the project
  • Providing feedback in the form of references and paint overs
  • Prioritization, planning, and distribution of tasks for all artists
  • Think along with technical solutions for our mobile platform
  • Planning & organization for onsite photogrammetry work (incl. hardware)
  • Creating and documenting photogrammetry & 360 photography workflows
  • Onsite execution, leading a group of 4 people shooting 4 locations at Machu Picchu (incl. 360 photography): onsite planning, data management and hardware management
  • Creating a solid workflow to process all data
  • Organized and manage creating assets from the photogrammetry data
INTERESTS & CHALLENGES:
  • This project raised a lot of interest, because it ticked two boxes that interest me other than games: traveling and photography (one of the features in the game and used for photogrammetry)
  • The goal for Explore VR was to create a realistic experience on a mobile VR device. One of the challenges was that combination: low end hardware and making it look as realistic as possible.
  • We soon started researching photogrammetry since it could be very useful for one of the locations: Machu Picchu. No one within the studio had experience with this, so it was a nice challenge for me and the team to put our teeth in.
  • I’d been to Machu Picchu once before, but now traveling there to shoot pictures for about 2 weeks and seeing Machu Picchu in so many different ways…it was just fantastic! An amazing journey with a lot of good memories.
  • Some more challenges around the photogrammetry of Machu Picchu were:
      • The location on the other side of the world
      • A lot of people visiting the park every single day of the year
      • Limited access (no drones allowed)
      • Very fluctuant weather
      • Large area with very distinct features

Launch Trailer

Making of Machu Picchu

GAMEPLAY VIDEOS